21点玩法(二十一点必胜法原理)

一,游戏介绍1.1 游戏规则

21点又名黑杰克,该游戏由2到6个人玩,使用除大小王之外的52张牌,游戏者的目标是使手中的牌的点数之和不超过21点且尽量大。

1.2 牌点计算

A至10牌,按其原点数计算;J、Q、K都算作10点。

1.3 判断胜负

二十一点玩法规则和概率在二十一点游戏中,拥有最高点数的玩家获胜,其点数必须等于或低于21点;超过21点的玩家称为爆牌。拥有最高点数的玩家获胜,其点数必须等于或低于21点;超过21点之间判负。

二,游戏设计2.1 游戏流程

  • 发牌: 玩家和AI每人发两张牌,由手牌点数和大的玩家优先选择是否在牌堆中取牌
  • 取牌: 手牌点数和小于21,等待1中优先选择后再顺时针轮到其他玩家选择是否取牌
  • 取牌后: 若牌点大于21则直接判负出局,场上只剩1人,直接游戏结束;否则重复2-3 若牌点小于等于21则轮到下家取牌,重复2-3
  • 游戏结束 其他玩家取牌后都超过21点,只剩1人,直接获胜 所有玩家都选择不取牌后,按规则比较所有玩家手牌点数和,牌点大的获胜。
  • 2.2 玩家类

    由玩家自己选择是否继续拿牌。(输入Y继续拿牌,N为不拿牌)

    2.3 AI类

    简化AI逻辑,发牌后AI手牌和为4-8时继续拿牌,一直到17点或17点以上不再拿牌;因为此时再拿牌就有一半以上的概率超过21点。

    三,参考代码using System;

    namespace _21dian
    {
    using System;
    using System.Collections.Generic;

    namespace Game21Points
    {
    class Project
    {
    static void Main(string[] args)
    {
    Console.WriteLine("—– 游戏开始 —–");

    // 扑克牌
    List<int> cards = new List<int>()
    {
    1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13,
    14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26,
    27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
    40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52
    };

    // 创建对象
    Poker poker = new Poker(cards);
    Player player = new Player();
    AIPlayer ai = new AIPlayer();

    // –> 玩家入场
    player.playerName = "Czhenya";
    ai.playerName = "AI";

    poker.AddPlayer(player);
    poker.AddPlayer(ai);

    // 事件关系绑定
    poker.GameSratrHandler += player.GameStart;
    poker.GameSratrHandler += ai.GameStart;

    // 游戏开始
    poker.GameStart();

    // 每人发两张牌
    poker.SendCard();
    poker.SendCard();

    // 询问取牌
    poker.TaskCard();

    Console.ReadKey();
    }
    }

    abstract class AbsPlayer
    {
    public string playerName;
    public bool IsContinueTakeCard = true;
    public List<int> handCards = new List<int>();

    public abstract void GameStart();

    public virtual void SendCard(int card)
    {
    handCards.Add(card);
    }

    public abstract bool TakeCard();

    public bool GameOver()
    {
    bool isGameOver;
    if (HandCardsPoint > 21)
    {
    isGameOver = true;
    }
    else
    {
    isGameOver = !IsContinueTakeCard;
    }
    return isGameOver;
    }

    public int HandCardsPoint { get { return PokeTools.HandCardsSum(handCards); } }
    }

    class Player : AbsPlayer
    {
    public override void GameStart()
    {
    handCards.Clear();
    Console.WriteLine("玩家整理了一下衣服,准备开局;");
    }

    public override void SendCard(int card)
    {
    handCards.Add(card);
    Console.WriteLine("玩家发牌:" + PokeTools.PokerBrandByPoint(card));
    }

    public override bool TakeCard()
    {
    Console.WriteLine("当前您的手牌点数和为:" + HandCardsPoint);
    Console.WriteLine("是否继续取牌(Y/N)?");
    string readStr = Console.ReadLine();
    // 输入Y取牌,其他为不取牌
    IsContinueTakeCard = readStr.Equals("Y");
    return IsContinueTakeCard;
    }
    }

    class AIPlayer : AbsPlayer
    {
    public override void GameStart()
    {
    handCards.Clear();
    Console.WriteLine("AI:清理一下内存,与之一战;");
    }

    public override void SendCard(int card)
    {
    base.SendCard(card);
    Console.WriteLine("AI发牌:" + PokeTools.PokerBrandByPoint(card));
    }

    public override bool TakeCard()
    {
    // 手牌数点数小于17,就继续取牌
    return HandCardsPoint < 17;
    }
    }

    class Poker
    {
    List<AbsPlayer> players = new List<AbsPlayer>();
    public Action GameSratrHandler;
    public Action<int> SendCardHandler;
    public Func<int, bool> TaskCardHandler;
    // 发牌用
    List<int> sendCards;

    public Poker(List<int> cards)
    {
    // 复制一份发牌用
    sendCards = new List<int>(cards);
    }

    public void AddPlayer(AbsPlayer player)
    {
    players.Add(player);
    }

    public void GameStart()
    {
    for (int i = 0; i < players.Count; i++)
    {
    if (!players[i].GameOver())
    {
    players[i].GameStart();
    }
    }
    }

    /// <summary>
    /// 发牌 — 会剔除已经发过的牌
    /// </summary>
    public void SendCard()
    {
    for (int i = 0; i < players.Count; i++)
    {
    players[i].SendCard(SendOneCard());
    }
    }

    int SendOneCard()
    {
    // 随机发一张牌
    Random random = new Random();
    int index = random.Next(0, sendCards.Count);
    // 取到牌值
    int cardPoint = sendCards[index];
    // 从手牌中移除 –> 为避免发到相同的牌
    sendCards.RemoveAt(index);

    return cardPoint;
    }

    public void TaskCard()
    {
    for (int i = 0; i < players.Count; i++)
    {
    // 选择取牌后再发一张牌
    if (players[i].TakeCard())
    {
    players[i].SendCard(SendOneCard());
    }
    Console.WriteLine(#34;玩家:{players[i].playerName} 手牌:{PokeTools.ShowHandCard(players[i].handCards)}");
    }

    if (!GameOver())
    {
    TaskCard();
    }
    }

    public bool GameOver()
    {
    int playerCount = 0;
    for (int i = 0; i < players.Count; i++)
    {
    if (!players[i].GameOver())
    {
    playerCount++;
    }
    }

    bool isGameOver = playerCount <= 1;

    if (isGameOver)
    {
    Console.WriteLine("游戏结束:");

    List<AbsPlayer> playerList = new List<AbsPlayer>();
    int maxPoint = 0;
    for (int i = 0; i < players.Count; i++)
    {
    if (players[i].HandCardsPoint > 21)
    {
    Console.WriteLine(#34;玩家:{players[i].playerName} 爆牌了" );
    }
    else
    {
    playerList.Add(players[i]);
    if (maxPoint < players[i].HandCardsPoint)
    {
    maxPoint = players[i].HandCardsPoint;
    }
    }
    }

    if (playerList.Count == 0)
    {
    Console.WriteLine("平局");
    }
    else if (playerList.Count == 1)
    {

    Console.WriteLine(#34;玩家:{playerList[0].playerName} 赢了");
    }
    else
    {
    for (int i = 0; i < playerList.Count; i++)
    {
    if (maxPoint == playerList[i].HandCardsPoint)
    {
    Console.WriteLine(#34;玩家:{playerList[i].playerName} 赢了");
    }
    }
    }
    }
    return isGameOver;
    }
    }
    }

    class PokeTools
    {
    /// <summary>
    /// 根据牌点返回牌名 如:14 ->红桃3
    /// </summary>
    /// <param name="card"></param>
    /// <returns></returns>
    public static string PokerBrandByPoint(int card)
    {
    if (card > 52 || card <= 0)
    {
    Console.WriteLine("不是扑克牌点");
    return "不是扑克牌点";
    }

    string[] flowerColor = new string[4] { "黑桃", "红桃", "梅花", "方片" };
    string[] points = new string[13] { "K", "A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q" };
    int huaSe = (card – 1) / 13;
    int point = card % 13;

    // 返回花色 + 牌点 如:红桃3
    return flowerColor[huaSe] + points[point];
    }

    /// <summary>
    /// 手牌求和
    /// </summary>
    /// <param name="handCards"></param>
    /// <returns></returns>
    public static int HandCardsSum(List<int> handCards)
    {
    // "K", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q"
    int[] points = new int[13] { 10, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10 };
    int sumRes = 0;

    for (int i = 0; i < handCards.Count; i++)
    {
    sumRes += points[handCards[i] % 13];
    }

    return sumRes;
    }

    // 显示手牌
    public static (string, string) ShowHandCard(List<int> handCards)
    {
    string resStr = "";
    for (int i = 0; i < handCards.Count; i++)
    {
    resStr += PokeTools.PokerBrandByPoint(handCards[i]);
    if (handCards.Count – 1 != i)
    {
    resStr += ",";
    }
    }

    return (resStr, "牌点和:" + PokeTools.HandCardsSum(handCards));
    }
    }
    }

    测试结果:

    1点玩法(二十一点必胜法原理)"

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